The SCAMPER technique is a creative brainstorming tool that can help you generate new ideas and improve existing products or services. It's a fun way to think outside the box and come up with innovative solutions. These elements challenge students to use their imagination for problem solving with the support of a framework of the following prompts: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate/Minimize, and Rearrange/Reverse. It is particularly useful in entrepreneurship education.
The SCAMPER technique is widely recognized solely by its name.
In the early 1950s, Alex Osborn, an advertising executive, developed the concept of brainstorming. He believed the technique of brainstorming could be developed within business to help with problem solving and the generation of new ideas. His belief was that everyone has the capacity to be creative and innovative if provided with the right tools and techniques to support them. He worked at developing a set of tools what would be useful for brainstorming. SCAMPER is one of the techniques developed by Osborn and later refined and promoted by Bob Eberle.
SCAMPER is a framework including key elements for problem solving using the following prompts: Substitute / Combine / Adapt / Modify / Put to another use / Eliminate / Reverse.
What is this technique/tool about?
This tool will provide an opportunity for individuals or groups of students to actively engage in the development of a product / service. This will give students a deeper and knowledge and understanding of the process involved for an entrepreneur and will also increase the student likelihood of success as an entrepreneur into the future.
This tool will provide a step-by-step approach to developing a product / service and what elements need to be taken into consideration throughout the process.
For which purposes is it used (why in your secondary school teaching)
The purpose of using the SCAMPER technique for entrepreneurship and design thinking in the classroom is for students to:
Limitations
While this tool will support the development of key skills and competencies and go towards developing problem-solving and decision-making, it also has some limitations.
These include:
Preparation, before the session:
During the session:
Use the SCAMPER technique with a classroom project:
Substitution (S): Students think about substituting, replacing, exchanging some aspect or part of the object, product, service, plan, idea, or process with another.
Combine (C): Students think about combining, linking, relating, uniting parts or components of the object, product, service, plan, idea or process with another to enhance or produce something new or improved.
Adapt (A): Students think about adapting, amending, adjusting, altering parts or components of the object, product, service, plan, idea or process to produce something new or improved.
Modify (M): Students think about modifying, varying, transforming, reworking parts or components of the object, product, service, plan, idea or process to create something better.
Put to other uses (P): Students think about modifying, varying, transforming, reworking parts or components of the object, product, service, plan, idea or process to create something better.
Eliminate (E): Students think about eliminating, removing, disregarding, excluding parts or components of the object, product, service, plan, idea or process and how this will create something better.
Rearrange/Reverse (R): Students think about rearranging, reversing, reorganising, reordering parts or components of the object, product, service, plan, idea or process and consider how this might change the outcome.
Follow-up after the session:
After the session, reflect on results and consider what the students have learned from it.
Research tools – research articles, newspapers, online tools…
Classroom resources – paper, pens, flipchart, markers…
Exemplars of projects using SCAMPER
SCAMPER template
Key Questions
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